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Brian Allgeier : ウィキペディア英語版
Brian Allgeier

Brian Allgeier (born 1971) is a video game designer who is best known for his work as the lead designer and creative director on the ''Ratchet & Clank'' series developed by Insomniac Games for the PlayStation 2. He also directed Insomniac Games' 2013 game, ''Fuse'' for the PlayStation 3 and Xbox 360.
He started working in videogames in 1991 as an artist and animator on the CD-i title, ''Hanna Barbera’s Cartoon Carnival'' for Philips Media. He worked as part of the internal production group, ''
*FunHouse
*'', led by game designer Cliff Johnson.
In 1999, he joined Insomniac Games as a level designer on the Spyro the Dragon series for the PlayStation and later became design director on the Ratchet & Clank series for the PlayStation 2.
He is was on the first season of Insomniac’s bi-monthly podcast, (''Full Moon Show'' ), with fellow co-hosts Ryan Schneider and James Stevenson.
He currently lives with his wife in Los Angeles, California.
==Works==

*''Ratchet & Clank'' (2016) (PS4)
*''Fuse'' (2013) (PS3, Xbox 360)
*''Ratchet & Clank Future: A Crack in Time'' (2009) (PS3)
*''Ratchet & Clank Future: Quest for Booty'' (2008) (PS3)
* '' Ratchet & Clank Future: Tools of Destruction '' (2007) (PS3)
* '' Resistance: Fall of Man '' (2006) (PS3)
* '' Ratchet: Deadlocked '' (2005) (PS2)
* '' Ratchet & Clank: Up Your Arsenal '' (2004) (PS2)
* '' Ratchet & Clank: Going Commando '' (2003) (PS2)
* '' Ratchet & Clank '' (2002) (PS2)
* '' Spyro 3: Year of the Dragon '' (2000) (PSone)
* '' Spyro 2: Ripto's Rage! '' (1999) (PSone)
* '' Running Wild '' (1998) (PSone)
* '' Labyrinth of Crete '' (1995) (CD-i)
* '' Merlin's Apprentice '' (1994) (CD-i)
* '' Hanna Barbera's Cartoon Carnival '' (1993) (CD-i)

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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